Saturday, November 1, 2025

Sunday 2 November

Was up late. Managed to get cleaned well. Folks are going over to the old house. Will try not to eat too much for breakfast-lunch. Slept quite well after yesterday's run and workout. Am feeling pretty good. The Liew witches are unable to raise much power as they usually do. 

Took a shower and am changed into fresh clothes. Should do some coding now. Not to be lazy. Brushed. That finishes my morning routine.

Coding Frag went well. Solved the error and now am arranging the variables so they match. Just some grunt work I neglected to do. And errors keep popping up. To be honest I don't really know Swift, just feeling my way around with help from Gemini etc.

Waiting for lunch. I will wash my tights and dry them. Quite painless. If Dad puts them thru the washing machine, they won't last very long.

Cleared more grunt level coding work. Still a few errors. Decided to take a short break and continue circa lunchtime. The pimple on my nose bridge finally dried and popped, bled a bit. Folks are home.

Had a good lunch and am wrapping up Frag easily. Need to think clearly: the AI spawns a fragment at y: 1000, meanwhile a player piece sweeps from its position up the channel wall. The AI's y vector sweeps down the channel wall. When both the sweep variables nearly match in y, the AI fires. But a rough calculation of the x distance from the wall is needed. I just estimated it at x/2 which works okay, but now there are freezes.

All fixed, just that the struck pods are supposed to explode more easily, and their fragments, disappear. That has to happen by tonight. Good job, self. Now I have half and hour to rest before sweeping.

Mopping duty now. I messed up the code a bit. Thankfully it's easy to repair. I think some functions' conditions are not firing. This may spill over into the night time.

...

Just had a shower and ate noodles for dinner. The sheer amount of people piling into my behind to escape incontinence requires me to use disinfectant spray. Will attack the coding again now, hopefully finish early.

Took my meds and brushed. Discovered a collision magnitude function in SpriteKit which makes the job of disappearing clutter even easier. It still needs work, I think tuning the values of the threshold etc. Yea, most pieces are disappearing now but not consistently. Time to work out and prepare for sleep. Will probably make the fragments heavier so they'll obliterate on mutual contact.

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Saturday 3 January

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